Controllers Don't Track Properly (XR Unity 6)

I’ve been developing my game in unity 2022. And the controllers seemed to track, Soon after Unity 6 released I upgraded my game and seen all the scripts I’ve been using to be deprecated, I decided I’ll try to get my code and components upgraded, Then after playtesting and fixing, My controllers didn’t even track, Even after installing the Oculus Intergration (Deprecated) package. Tried compiling without meta feature group off but that just creates build errors that are NOT because of my crappy dirty code, So can anyone tell me any ideas on how to fix this?

I looked at one of the XRI samples and realised what I was doing wrong is not having the Tracked Pose Driver (INPUT SYSTEM) component on the controllers. Anyone else that has the same issue please try adding the Tracked Pose Driver (INPUT SYSTEM) component onto your controllers before making a post like I did!

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