In Unity 4, there were ThirdPersonController Scripts, MainCameraFollow Scripts, and I can’t seem to find any of these here.
What’s changed?
In Unity 4, there were ThirdPersonController Scripts, MainCameraFollow Scripts, and I can’t seem to find any of these here.
What’s changed?
It’s still there. If I’m not wrong, you have to download and install the Standard Assets package in order to have access to it. There is also an Example Project package with some amazing and really helpful examples.
Visit this link:
…and click the Additional Downloads drop-down. You should find Standard Assets and Example Project in the list.
Hope this helps.
Ok, I’m opening the Example Project now. I didn’t know that the Assets would not install until you open the project.
Thank you.
I only see “ThirdPersonCharacter” and “ThirdPersonUserControl”… has it been renamed
If you study the ThirdPersonController.prefab located in Assets>Standard Assets>Characters>ThirdPersonCharacter>Prefabs, you might find the answer to your question.
Somewhat…
What I did in Unity 4 was put the ThirdPersonController to a Cube, and just had the Cube move around for the time being.
This, for some reason, is what happened here.
Even then… (and this might open up a whole new can of worms)
I’ve decided to create a Mode 7 game, like Super Mario Kart - where the environment is 3D, but all characters (and some objects) are 2D sprites that have some simple animations when they turn, etc.
So… Do I stay with 3D? Can I insert a 2D Sprite as my character, and if I need to do that do I use a whole different controller?
Okay. Going back to the original can of worms.
I examined that prefab - thank you.
Funny enough… that avatar moves just fine, and I noticed that the 2 scripts - ThirdPersonCharacter and ThirdPersonUserControl are in it.
I have those two added to my cube, but my cube does not move… it just rotates left and right. It doesn’t jump either.
My cube still just rotates… it doesn’t move forward or backward.
Has this happened to anybody else?