I’m out of ideas…
I set up the VR template that’s provided in the Unity Hub. Added in the OpenXR plugin and set it up exactly like another project I recently completed. The headset tracks, but the controllers do not… and I can see the models lying on the ground.
I tried building and running it natively (Quest 2), and the controllers tracked fine.
Any ideas? Things I can try?
I’ve changed the Unity version, and even started a 2nd test project with the same result.