# Controllers won't track.

**URL:** https://discussions.unity.com/t/controllers-wont-track/920416
**Category:** XR
**Tags:** XR, Meta-Quest, Question
**Created:** [June 12, 2023, 6:07pm UTC](https://discussions.unity.com/t/controllers-wont-track/920416 "2023-06-12T18:07:53Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![G0rillaMan](https://avatars.discourse-cdn.com/v4/letter/g/49beb7/32.png) [@G0rillaMan](https://discussions.unity.com/u/G0rillaMan)
#### Post date: [June 12, 2023, 6:07pm UTC](https://discussions.unity.com/t/controllers-wont-track/920416/1 "2023-06-12T18:07:53Z")

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Recently, I have been making a vr game, but my controllers will now not track whenever I try to test my game. I’m still new to unity, so this might be really easy to fix, but I don’t know.

Thanks.

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### Author: ![ChescoRed](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/chescored/32/94647_2.png) [@ChescoRed](https://discussions.unity.com/u/ChescoRed)
#### Post date: [June 13, 2023, 6:02am UTC](https://discussions.unity.com/t/controllers-wont-track/920416/2 "2023-06-13T06:02:37Z")

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I have the same problem with version 2022.3.1f1 and oculus integration v54

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### Author: ![unity-chris](https://avatars.discourse-cdn.com/v4/letter/u/f6c823/32.png) [@unity-chris](https://discussions.unity.com/u/unity-chris)
#### Post date: [June 15, 2023, 12:14am UTC](https://discussions.unity.com/t/controllers-wont-track/920416/3 "2023-06-15T00:14:04Z")

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Can you give us more information regarding your development environment? It would be useful to specify which version of Unity you’re using, as well as which XR packages and their versions. Also, are you testing the game from the editor or a standalone build for which platform?

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### Author: ![G0rillaMan](https://avatars.discourse-cdn.com/v4/letter/g/49beb7/32.png) [@G0rillaMan](https://discussions.unity.com/u/G0rillaMan)
#### Post date: [June 15, 2023, 6:19pm UTC](https://discussions.unity.com/t/controllers-wont-track/920416/4 "2023-06-15T18:19:17Z")

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I use 2021.3.17f1  
I have the oculus integration  
I have OpenXR and oculus things with the xr plugin management.  
I am trying to test it through the editor.

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<div class="post-metadata">

### Author: ![ChescoRed](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/chescored/32/94647_2.png) [@ChescoRed](https://discussions.unity.com/u/ChescoRed)
#### Post date: [June 16, 2023, 4:26am UTC](https://discussions.unity.com/t/controllers-wont-track/920416/5 "2023-06-16T04:26:37Z")

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In my case it is Final Ik, until I implement it everything works perfectly, when I install it it stops tracking.

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### Author: ![Arvideo-Retro](https://avatars.discourse-cdn.com/v4/letter/a/58956e/32.png) [@Arvideo-Retro](https://discussions.unity.com/u/Arvideo-Retro)
#### Post date: [June 18, 2023, 7:54am UTC](https://discussions.unity.com/t/controllers-wont-track/920416/6 "2023-06-18T07:54:43Z")

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Do you happen to have Meta XR/Meta XR Feature enabled in Project Settings \> XR Plug-in Management \> Feature Groups?  
Disabling it fixed controller tracking for me.

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### Author: ![G0rillaMan](https://avatars.discourse-cdn.com/v4/letter/g/49beb7/32.png) [@G0rillaMan](https://discussions.unity.com/u/G0rillaMan)
#### Post date: [June 19, 2023, 1:04pm UTC](https://discussions.unity.com/t/controllers-wont-track/920416/7 "2023-06-19T13:04:20Z")

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Thanks, that has worked.
