Allright, the scene setup is as follows:
I have a gameobject that has a rigged mesh on it with animations. Imagine a forklift, which has a complex animation of lifting the forks, created in a 3D package and imported into Unity. Now I’d like to be able to control the animation phase from a curve - ie. at frame 0 have the animation phase/time at 0, at frame 60 have it at 0.5, etc.
Is there a way to control this from the animation editor window?