Hi guys and girls, for the last few hours I’ve been trying how to figure out how to control a animation with distance but of course no joy. What I’ve been trying to was use animation[“Animation_Name”].normalizedTime = 0.5F; with a script reading the distance between two cubes. But I just cant figure it out.
Now what I would really like is something like this: If Distance between “Redcube” and “Greencube” = 0, Animation = Startingpoint (0 Frames). Then when the Redcube moves towards the green cube its plays the animation frame by frame. So not If Redcube Distance < 9.0F than it plays the whole animation. So then when the Redcube is really close to the green one Distance between cubes = 0.9, and animation is at frame 0.9 (well something like that)
It would be a grand help Thank you, James
These were the scripts what I was using:
public class Pullback_Distance : MonoBehaviour {
public float Pullback = 0.0F;
void Update() {
animation["Pullback_hand"].normalizedTime = Distance.thedistance;
//print("Pullback");
}
}
and
public class Distance : MonoBehaviour {
public Transform other;
static public float thedistance = 0.0F;
// Update is called once per frame
void Update () {
if (other != null){
float dist = Vector3.Distance(other.position, transform.position);
print("Distance to other: " + dist);
}
}
}
Though Nothing happends, HELP and THANKS!