Controlling AnimatorController manually in Editor?

I could have sworn that I used to be able to test animations in the AnimatorController like this:

  1. Start game in the Editor
  2. Select a GameObject with an AnimatorController
  3. Open “Animator” window
  4. Click a state to immediately jump to and play that animation.

However, that doesn’t seem to work in Unity 2019.4.10f1.

Am I remembering incorrectly? Was this feature removed? Or have I forgotten a step?

I don’t remember ever hearing about that feature before.

  1. right click on state → select “Jump To State” Unity 2019.4.9
1 Like

@nadin1223 Ah, there we go! Thanks!

@Kybernetik See nadin1223’s answer