I could have sworn that I used to be able to test animations in the AnimatorController like this:
- Start game in the Editor
- Select a GameObject with an AnimatorController
- Open “Animator” window
- Click a state to immediately jump to and play that animation.
However, that doesn’t seem to work in Unity 2019.4.10f1.
Am I remembering incorrectly? Was this feature removed? Or have I forgotten a step?