Hi All,

Is it safe to Control a Game Object via script which it has a RigidBody component attached?

I mean as far as I know directly modifying the tranform’s position will not use Physx to check collisions…

So can I move a game object within a script with a RigidBody component attached to it? (and still be influenced by physics?)

Thank u in advance

You could, but it is not safe. According to the documentation, doing so may mess up the physics calculation. However, if you do not need the addForce or addTorque functions, you may want to try the isKimetic boolean. If set to true, you can transform the GO directly, but cannot use the addForce or addTorque functions.