Hey guys, I hope this is a simple question to answer. I Have a gameobject in my game. Its a power up. I am using OnCollisionEnter2D to see if the character has touched it. However, when the character touches it, the character collides with it for a split second, which can throw a player off if they are running. I was just wondering if there is a way I can detect the collision, but make the character phase through it, as if it were air?
Thanks,
Zadd