Trying to control how often my light flickers with another script. I can succesfully control my LightFlicker script in the update function of my FlickerRate script. However I can’t seem to get it to work with a StartCourotine/IEnumerator function. Please help me shed some light on this.
Here’s my LightFlicker Script which works as intended.`using UnityEngine;
using System.Collections;
public class LightFlicker : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
public void Update ()
{
{
if (Random.value > 0.7) //a random chance
{
if (light.enabled == false) //if the light is on...
{
light.enabled = true; //turn it off
}
else
{
light.enabled = false; //turn it on
}
}
}
}
}
And here is my FlickerRate Script which is not currently doing anything.
using UnityEngine;
using System.Collections;
public class FlickerRate : MonoBehaviour {
public LightFlicker LightFlickerScript;
// Use this for initialization
void start () {
StartCoroutine (flicker ());
GetComponent<LightFlicker>();
}
// Update is called once per frame
void Update () {
}
IEnumerator flicker()
{
LightFlickerScript.enabled = true;
yield return new WaitForSeconds (2.0f);
LightFlickerScript.enabled = false;
yield return new WaitForSeconds (2.0f);
}
}
`