I have a network racing game in development.
I have the steering and acceleration axis assigned to a PC xbox controller stick and triggers.
When I launch the game in editor, (then choose host as its a netgame) everything works properly.
When I build the game, upon starting the host the car accelerates maximum forward, and maximum steering to the left.
If I exchange the axis to be keyboard control, everything works as expected.
I have zero errors in my output log.
I’ve tried altering dead zones etc, although this is futile if it works perfectly in editor.
Any ideas? been at this for a few days.