Hi everyone,
I’m making a character for my game. The character is supposed to look like a cloud of particles that leaves a trail behind when it moves. The problem is that I cannot make the particle trail converge as the particles get farther from the character. The emitter has a sphere shape and emits particles from its volume. The particles have random lifetime between A and B values, and the trail has its width equal to the sphere radius (not what I want):

What I want is to have the trail shape like this:

I guess I could do that by making the particles that are spawned near the sphere center have longer lifetime than the particles that are spawned close to the sphere boundary. I’m not sure how to implement this well, and maybe there are better ways to do that.