Can someone help me convert this javascript spawner into a c# spawner script
Here’s my script:
#pragma strict
// Variable to store the enemy prefab
public var enemy : GameObject;
// Variable to know how fast we should create new enemies
public var spawnTime : float = 2;
function Start() {
// Call the 'addEnemy' function every 'spawnTime' seconds
InvokeRepeating("addEnemy", spawnTime, spawnTime);
}
// New function to spawn an enemy
function addEnemy() {
// Variables to store the X position of the spawn object
// See image below
var x1 = transform.position.x - GetComponent.<Renderer>().bounds.size.x/2;
var x2 = transform.position.x + GetComponent.<Renderer>().bounds.size.x/2;
// Randomly pick a point within the spawn object
var spawnPoint = new Vector2(Random.Range(x1, x2), transform.position.y);
// Create an enemy at the 'spawnPoint' position
Instantiate(enemy, spawnPoint, Quaternion.identity);