Has anyone ever dealt with converting an AnimationCurve into a Spline?
Position is not an issue, the issue is the tangents.
Obviously the spline is in 2D, so the challenge here is that the info from the AnimationCurve’s keyframe (inTangent, inWeight, etc.) needs to be translated into a Vector3 that represents the tangent of the Spline’s knot.
Any idea here would be appreciated, thanks!