The problem that I have a player and I need to convert the player’s z rotation into a vector2, which will be normalized and then I will multiply the vector by a velocity factor, then I’ll apply the vector as a force to the player’s Ridigdbody2D.
Essentially I’m not sure how to turn the angle into a vector. I was just going to use some trig functions to get the rise/run, but that wouldn’t work for angles greater than 90 degrees.
Anybody have any ideas?