Hello,

I have this C# script. Can someone translate it to Js?

I’m afraid I can’t do it myself

```
// calculate desired camera position
Vector3 position = target.position - (rotation * Vector3.forward * desiredDistance + new Vector3(0, -targetHeight, 0));
// check for collision using the true target's desired registration point as set by user using height
RaycastHit collisionHit;
Vector3 trueTargetPosition = new Vector3(target.position.x, target.position.y + targetHeight, target.position.z);
// if there was a collision, correct the camera position and calculate the corrected distance
bool isCorrected = false;
if (Physics.Linecast(trueTargetPosition, position, out collisionHit))
{
position = collisionHit.point;
correctedDistance = Vector3.Distance(trueTargetPosition, position);
isCorrected = true;
}
// For smoothing, lerp distance only if either distance wasn't corrected, or correctedDistance is more than currentDistance
currentDistance = !isCorrected || correctedDistance > currentDistance ? Mathf.Lerp(currentDistance, correctedDistance, Time.deltaTime * zoomDampening) : correctedDistance;
// recalculate position based on the new currentDistance
position = target.position - (rotation * Vector3.forward * currentDistance + new Vector3(0, -targetHeight, 0));
transform.position = position;
```