Can you Convert EulerAngle to Quaternion?
I didn’t see anything in the scripting manual and nothing shows up when I search for it.
But some posts said conversion between the two is easy. (didn’t say much expand much on that)
Can you Convert EulerAngle to Quaternion?
I didn’t see anything in the scripting manual and nothing shows up when I search for it.
But some posts said conversion between the two is easy. (didn’t say much expand much on that)
rotation.eulerAngles = Vector3(0, 30, 0);
Quaternion.Euler()
–Eric