Hello, I want to convert hundreds of external .fbx fies to .anim files via script to use in Unity. But I couldn’t figured out how to, thanks for your help.
using UnityEngine;
using UnityEditor;
public class test : MonoBehaviour {
new AnimationClip[] animation;
void Start(){
animation = Resources.LoadAll<AnimationClip> ("Model");
foreach (AnimationClip i in animation) {
Debug.Log ("Animation: " + i.name);
AssetDatabase.CreateAsset(i, string.Format("Assets/AnimationClips/{0}.anim", i.name));
}
}
}