Convert Float to Initial Force

So i’m adding script to my projectile so it will look at the mouse cursor position, turn to face it then apply an initial burst of force set by the player in the inspector, after which gravity will take hold. I get error CS0103: The name ‘AddForceAtPosition’ does not exist in the current context, I can’t seem to see a way around without sacrificing the ability to set the speed in the inspector (which is important)

    void Start()
    {
        theRB = GetComponent<Rigidbody2D>();
        gameObject.layer = myLayer;
        Physics2D.IgnoreLayerCollision(myLayer, myLayer, true);

        // GETS WHERE THE CURSOR IS ON THE SCREEN
        Vector3 worldMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

        // LOOK TOWARDS THE CURSOR
        transform.LookAt(Vector3.zero);

        // THEN ADD INITIAL VELOCITY
        theRB = AddForceAtPosition(nutSpeed);

Change the last line there to


theRB.AddForceAtPosition(nutSpeed);

Add Force at Position is a member of Rigidbody not GameObject

You need to call it like:

theRB.AddForceAtPosition(force, position);

Where both force and position are Vector3 objects.