Convert from local position to world position

I am returning the local postion of a object in relation to its parent. How can I convert that to be in relation to the world?

Transform.localToWorldMatrix seems to be what im looking for but I dont know how to use it

http://unity3d.com/support/documentation/ScriptReference/Renderer-localToWorldMatrix.html

http://unity3d.com/support/documentation/ScriptReference/Transform.TransformPoint.html

This may be easier for you.

TransformPoint doesn’t seem to work for me, Where is the document on using matrices to do the conversion?