I want to get a list of GameObject.FindGameObjectsWithTag(“FallingObject”) and convert it to a list of all the objects’ transforms, but hopefully with one line of code. Is this possible to do with C# lambda expressions? I’ve been using foreach loops to pull transforms out, and I’d rather not do all that juggling.
Teach me some Unity-relevant tricks please. I’d love to learn. Lambda has always been a little counter-intuitive to me.