How do I convert the script below to C#
It’s a script for a third person Camera
var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
var xOffset = 0.0;
var yOffset = 0.0;
private var x = 0.0;
private var y = 0.0;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (GetComponent.<Rigidbody>())
GetComponent.<Rigidbody>().freezeRotation = true;
}
function LateUpdate () {
if (target) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(xOffset, yOffset, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}
I want to be able to reference the xSpeed and ySpeed variables through my other script which is C#.
Please help ![]()
Well since you have a C# script at hand you can take a look at the syntax and apply it to this script.
– ZodiarcThen replace position.x by position.z. You can use Mathf.Random(0,2) and use the value you obtain with it to assign the position of your gameObject to the position of Example1 or Example2 (which are public gameObject you can assign in your inspector).
– Redmarian