Is there any article about this?
I simply copied the Roughness map into the alpha of the Metalic map but I do not know if its correct, I think the result looks a bit funny
Here are the maps
Here is picture from Turbosquod
From inside Unity
Something is off, is it the normal map or something?
Unity uses smoothness rather than roughness. Invert the roughness.
You mean reverting it before pasting into the alpha? I did that but didnt like the result. What I did now was to revert the green channel of the normal after reading on the net. It seems to make it alot better
Here with the roughness inverted
Not inverted roughness
Inverted