Convert object rotation from Three.js to Unity

I’m creating a Three.js Scene exporter from Three.js to Unity3D. My problem is in converting Euler angles from Three.js to Unity.

I know that:

  • Three.js is right-handed space and Unity3D is left-handed;
  • In Unity3D the plane is constructed being flat on the floor, while in Three.js is standing facing to positive z.

Can somebody please give me an example on how to do that?

we are also having same problem like this did you got the solution???