Hi,
The title of this post is exactly the question.
`ParticleAnimator emitters
;ParticleAnimator myEmissions
;emitters = (ParticleAnimator ) myEmissions; // The Obvious Error
`
What I am trying to acheive can be found here at this post: http://answers.unity3d.com/questions/13559/controlling-a-gameobject-instantiated-particlesystem-prefab