SuIXo3
1
I searched around but nothing useful came. Just some help about javascript (about parseFloat), but I’m using C# and it does not seem to work.
I have a private double which I want to divide by 360 and then use as angle.
Problem is quaternions need floats, it doesn’t work with double.
Any help on how to achieve this?
Thanks in advance.
fafase
2
I do not use C# but you could try:
float variable = (float)yourDoubleVariable;
Edit: Information for other reader:
UnityScript allows to cast without any typecasting like
var aFloat:float;
var aInt:int;
aInt= aFloat;
will work and the conversion will simply truncate the result, not round so 1.9 becomes 1.
P.S:For those of you wondering how to use larger data than float in UnityScript you need to include the System.
var aDouble : System.Double;
var aBigInt : System.Int64;