var HP = 50.0;
function ApplyDamage(damage) {
HP -= damage;
if (HP <0) Destroy(gameObject);
}
var HP = 50.0;
function ApplyDamage(damage) {
HP -= damage;
if (HP <0) Destroy(gameObject);
}
float HP = 50.0f;
void ApplyDamage(float damage){
HP -= damage;
if(HP < 0) {
Destroy(gameObject);
}
}