I’ve copied the the code from the legacy shader source for Transparent VertexLit shader. I need to convert it to CG script instead:
Shader "Custom/Transparent/VertexLit" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Spec Color", Color) = (1,1,1,0)
_Emission ("Emissive Color", Color) = (0,0,0,0)
_Shininess ("Shininess", Range (0.1, 1)) = 0.7
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
Alphatest Greater 0
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
// Non-lightmapped
Pass {
Tags { "LightMode" = "Vertex" }
Material {
Diffuse [_Color]
Ambient [_Color]
Shininess [_Shininess]
Specular [_SpecColor]
Emission [_Emission]
}
Lighting On
SeparateSpecular On
SetTexture [_MainTex] {
Combine texture * primary DOUBLE, texture * primary
}
}
}
}
Can someone help me in this matter or direct me to a tutorial on how to convert it to CG?
@tanoshimi Thanks! I will definitely look into it!
– jpierre88