Convert Unity position to Maya position

I’m working with a remote animator and am trying to recreate my Unity camera/player positions in Maya so the animator can work to this specific camera angle. It doesn’t look like Maya and Unity use the same coordinate system, and all the docs I’ve seen talk about going from Maya to Unity, not the other way around.

So my basic questions is - how do you convert from a Unity worldspace coordinate/rotation to a Maya one?

I think I’m having a similar problem. (see image below) Did you ever figure it out?