Hi
The question is related to:
I can obtain hit point,but in world space,and I need it in space of the mesh.How could I do such?I tried RaycastHit.barycentricCoordinate,yet those values seems not right
Hi
The question is related to:
I can obtain hit point,but in world space,and I need it in space of the mesh.How could I do such?I tried RaycastHit.barycentricCoordinate,yet those values seems not right
InverseTransformPoint, probably.