Convert x,y input into Euler Angles and Visa Versa

My method takes Horizontal and Vertical inputs from the controller, each with a value between 1 and -1.

I need to be able to take this and get a Euler Angle, but also take a Euler angle and convert it back into a Horizontal and Vertical input.

My method seems accurate for converting the x,y, but my “checkAngle” variable always seems off no matter what i try.

I have no idea what i am doing:

		var myAngle = myRot.eulerAngles.y;

		float horz = Horizontal;
		float vert = Vertical;

		float length = (horz * horz + vert * vert);
		if (length != 0.0f) {
			horz /= length;
			vert /= length;
		}
		float angle = Mathf.Atan2(vert, horz);

		float checkH = Mathf.Cos(angle);
		float checkV = Mathf.Sin(angle);
		float checkAngle = Mathf.Atan2(checkH, checkV) * Mathf.Rad2Deg;
		if (checkAngle < 0) {
			checkAngle = 360 + checkAngle;
		}
		//vectorAngle = 45 - vectorAngle;
		Debug.Log ("My angle is: " + myAngle + ", which should match: " + checkAngle);
		Debug.Log("Horizontal and Vertical Input: " +Horizontal + ", " + Vertical +  " inputs derived from angle: " + checkH + ", " + checkV);

First off, I don’t know if the “myAngle” is the supposed to be “angle”, but if yes, angle is in radians while checkAngle is in degrees