ConvertAndInjectGameObject leaves a clone of an Entity and a GameObject. Someone tell me at least one of them has a reference to the other. This is basic design patterns stuff right? I should expect to be able to reference each of them from the other one, or at least the GameObject remembering it, rite? Hey, if it isn’t in the official unity code, I could extend a weird system class to do this like convertandinject or something?
The Entity has managed components attached which reference the GameObject.
Assuming I have this entity, what is the syntax to access the GameObject?
Found Solution of how to get an entity reference in monobehavior from an instantiated Entity: hatebin