Converter For Unity Splines - Mesh deformation and more

Convert your Unity Splines to unlock advanced capabilities, including mesh deformation, event-triggering spline movement, and advanced spline extrusion.

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Unlock Advanced Capabilities
Use new functionalities with your Unity Splines, by making them compatible with Curvy Splines, a highly acclaimed and versatile spline tool. Some of these features are:

Save Time And Effort
No need to start over with a new spline solution, or code these features yourself. Converter upgrades your existing splines to be compatible with all the functionalities offered by Curvy Splines.

Easy To Use
Convert your splines in an instant using either:

  • The dedicated Overlay
  • Hotkeys
  • Menu bar items

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This asset needs Curvy Splines in your project to work.

Version 1.1.0 is now available. Its major change is the automatic conversion whenever a spline is modified.

[1.1.0] - 2024-04-27

Added

  • Real time spline conversion.
  • Tooltips to overlay buttons.

Changed

  • Overlay buttons are now toggles. When a toggle is on, the conversion happens whenever the spline is changed.
  • Hotkeys/shortcuts and menu items were modified to reflect the new conversion behaviour.

Fixed

  • Text of overlay buttons is not centered.

Converter 1.2.0 is now available. Here is the release notes:

Currently, there are some limitations regarding converting Curvy Splines to Unity Splines. I aim to lift these limitations in the future:

  • You can’t convert B Splines and TCB splines.
  • The converted Catmull-Rom splines can be different from the source spline. This is due to a Unity using Centripetal Catmull-Rom, while Curvy Splines uses Uniform Catmull-Rom

Converter 1.3.0 is now available. Here is the release notes:

## [1.3.0] - 2024-07-19

### Changed

  • Unity To Curvy conversions now reuse existing Curvy Splines.

  • Updated warning message when converting a Catmull-Rom spline

### Fixed

  • Builds fail because of Converter.

  • Updating a Unity Spline can lead to conversion even if conversion direction is Curvy To Unity.

Just posted a video discussing the relationship between Curvy Splines and Unity Splines