Hi again Unity fokes, I am in need of some help which may save me some time. Perhaps this question suits more to a 3DS Max forum, but I’ll give it a go anyway.
My group of developers have been modelling several models in 3Ds max, and are now planning to convert all these into .fbx format, which then can be imported into Unity. The issue is, currently we have several models stored in .max files, and if I have to convert the models to .fbx files, I’ll have to open each and every .max file and save them as .fbx.
Isn’t there an easier way to mass convert a folder from .max to .fbx format, or are there other approaches thats better?