Well, I thought this would be easy, but as I’m learning knowledge of mesh-based shaders is not the same as knowledge of image effect shaders.
Basically what I have is a texture is being applied to a surface in a post processing effect.
The texture is using the screen position (scaled by depth) as it’s UV coordinates.
How can I make these UV coordinates appear as if they’re projected into the scene and not just a billboard facing the camera.
This image will better explain what I’m trying to achieve:

This is a small part of a larger effect so this needs to happen in the post processing effect and can’t be done any other way.