Hi guys,
am trying to convert this java script into c# does anyone know how to do it as am having issues right now
here is the code in Java
#pragma strict
//this is the currently selected Player. Also the one that will be saved to PlayerPrefs
var selectedPlayer : int = 0;
function Update()
{
if (Input.GetMouseButtonUp (0)) {
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if (Physics.Raycast (ray, hit, 100))
{
// The pink text is where you would put the name of the object you want to click on (has attached collider).
if(hit.collider.name == "Player1")
SelectedCharacter1(); //Sends this click down to a function called "SelectedCharacter1(). Which is where all of our stuff happens.
if(hit.collider.name == "Player2")
SelectedCharacter2();
if(hit.collider.name == "Player3")
SelectedCharacter3();
}
else
{
return;
}
}
}
function SelectedCharacter1() {
Debug.Log ("Character 1 SELECTED"); //Print out in the Unity console which character was selected.
selectedPlayer = 1;
PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
}
function SelectedCharacter2() {
Debug.Log ("Character 2 SELECTED");
selectedPlayer = 2;
PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
}
function SelectedCharacter3() {
Debug.Log ("Character 3 SELECTED");
selectedPlayer = 3;
PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
}
and here is the code that i tried to do in C# I dont know how to do the Ray cast bit
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class PlayerSelect : MonoBehaviour
{
public int selectedPlayer = 0;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
if(Input.GetMouseButtonUp(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Ray hit = RaycastHit;
if(Physics.Raycast(ray, hit, 100))
{
if(hit.collider.name == "Player1")
{
Player01();
}
if (hit.collider.name == "Player2")
{
Player02();
}
if (hit.collider.name == "Player3")
{
Player03();
}
}
else
{
return;
}
}
}
public void Player01()
{
Debug.Log("Player 1 Selected");
selectedPlayer = 1;
PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
}
public void Player02()
{
Debug.Log("Player 2 Selected");
selectedPlayer = 2;
PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
}
public void Player03()
{
Debug.Log("Player 3 Selected");
selectedPlayer = 3;
PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
}
}