Hey guys!
After two days of using google and trying some founded solutions now I hope that you can help me.
My problem is that I have to convert the coordinates of one object from left handed coordinates in Unity to right handed coordinates for an external robot control system. The postions are not the problem. I understood that I just have to negate the x-coordinate.
But I am struggling with the rotation. I understand that the rotationorder in left handed is ZYX and in the right handed XYZ. I already tried some transformations of the Quaterions, but without any plausible solution.
Have anyone of you guys an idea how to convert these rotation? Maybe anyone had the same problem and can show his function.
Thanks a lot!