I’m sure this must be a FAQ by now, but my google-fu is weak tonight.
I’ve been using Unity for quite a while, but never messed around much with character animations before. So I’m not heavily invested in any particular approach, but the handwriting on the wall clearly states that Mecanim is the way to go. I’ve gone through Will’s tutorial, and done some experimentation, and I’m sold: I’d like to settle on Mecanim animation for future projects.
The trouble is, I’m still finding a tone of great models and animations in the legacy format. For example, the Astro Dude tech demo (from Unity, in the Asset Store). This contains an adorable little character, and ten nice little animations.
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How would I convert this model for use with Mecanim animations? I believe this is possible, by changing the Animation Type (under Rig) from Legacy to Humanoid, and then configuring. But it’d be comforting to have a definitive how-to on this, if there is one.
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Can I also convert these animations for use with other Mecanim humanoid models? I suspect the sad answer is “no,” but I’d be happy to be wrong.
Basically, what do all you experienced folks do with these older art assets? Use 'em as-is, convert 'em, or just not use them at all?
Many thanks,
- Joe