Converting material shaders from Gamma to Linear colour space

I have a package of material shaders that look correct in Gamma space but not in Linear space.

My question is>
To make shaders work in Linear space is it a LOT of work or a simple change to the shader code?

It kind of depends on the shader, and why exactly it isn’t looking right. Depending on the shader the issue might be as simple as changing the sRGB settings on the input textures. More likely though it will require going through the shader and finding the proper place to convert to and from “gamma space” via LinearToGammaSpace() and GammaToLinearSpace() functions.

Thanks. In general though I’m guessing the shaders should ‘look better’ ie have better dynamic range and take advantage of the linear pipeline