Hello,
I have a very small project that was working correctly on unity 2020.1, but its bugged when I migrated to 2020.2.
Basically the only part that doesn’t work is the conversion of a prefab into an entity:
var entityPrefab = GameObjectConversionUtility.ConvertGameObjectHierarchy(playerPrefab, GameObjectConversionSettings.FromWorld(World.DefaultGameObjectInjectionWorld, null));
var entity = em.Instantiate(entityPrefab);
em.AddComponentData(entity , new Translation { Value = new float3(3, -3.22f, 3) });
em.AddComponentData(entity , new Rotation { Value = quaternion.EulerXYZ(new float3(0f, 45f, 0f)) });
The entity is correctly created because I can see it in the dots inspector and my camera system is still following it when I update his position, but nothing is displayed on the screen. It’s supposed to be a default cylinder.
Can someone help me please?