Converting Shader Graph's shader to use in Built in pipeline

Hi there… i know built in pipeline doesn’t allow to use shader graph to create shaders of your own but can we create a shader in urp shader graph and then somehow convert it so I can use it in the built in pipeline? Or is there some other work around to do that?

You can!

https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Getting-Started.html

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