Hi there… i know built in pipeline doesn’t allow to use shader graph to create shaders of your own but can we create a shader in urp shader graph and then somehow convert it so I can use it in the built in pipeline? Or is there some other work around to do that?
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Using shaders written for built-in pipeline in URP | 2 | 640 | January 23, 2022 | |
| Is it posseble to pass value from .shadergraph to .shader? | 3 | 910 | January 31, 2022 | |
| Import .shader into a Shader Graph? | 3 | 4620 | December 2, 2021 | |
| Shader Graph with Built-In Pipeline console error ! | 2 | 786 | October 4, 2024 | |
| Does Shader Graph support built-in rendering? | 11 | 6211 | July 23, 2025 |

