Converting the .wav file name in Audio Source to a string

I’m having trouble obtaining the text of the .wav file name in the Audio clip variable under Audio Source. This is the code I have but it keeps saying “UnityEngine.Object” instead of the song name.

using UnityEngine;
using System.Collections;

public class Music : MonoBehaviour {

	Object[] myMusic; // music array
	public string songTitle;

	void Awake () {
		myMusic = Resources.LoadAll("Music",typeof(AudioClip)); // load music in folder "Resources/Music"
		GetComponent<AudioSource>().clip = myMusic[Random.Range(0,myMusic.Length)] as AudioClip;
	}

	void Start (){
		GetComponent<AudioSource>().Play();
		songTitle = myMusic.ToString();
		Debug.Log ("Song title is " + songTitle);
	}

	// Update is called once per frame
	void Update () {
		//if(!GetComponent<AudioSource>().isPlaying)
	} // end update
} // end class

You use myMusic you should get the clip instead.
Either save to variable when you get random clip from music or do:
sontTitle = GetComponent().clip.ToString();
but you should also cache the AudioSource so you don’t constantly do GetComponent<>.
Bad performance.