Converting to android - reduce all textures sizes by 75% - Is there an easy way?

HI,

I’m converting my game to run on the gear VR. I need to reduce every texture by 75% to make the apk size smaller. I already use the quality setting - only show 1/4 pixels for textures. My project all up is around 20 gig.

Has anyone done something like this before? In the build process can I tell unity to pack in texture at 75%? Or somehting like this.

The alternative is to get a program and troll through every image and reduce it’s size.

You can set the Max Size per-platform in the texture import settings (if you check ‘override for Android’, for example)

I expect that you could do this via an editor script across the whole project?

There’s a little button over the top right hand side of project view that can set your view to texture only. Mass select, then choose 128 or whatever size by the looks.

Thanks for the help