Just wondering if anyone has gone from Unity for Mac to Unity iPad after first building a game for Mac? How complicated is it? Can this be done? Thanks.
I’m doing that with HyperBowl, developing it as a web player, and then periodically converting it to the iPhone (and now iPhone+iPad). Each conversion takes about a week. I need to update my checklist of steps, but I listed some of there here:
Basically its trivial (aside of things not supported at all like terrains, programmable pipeline, textures > 1024x1024, restricted .NET aspects)
But especially with target iPad the chances are close to 100% that your rendering and asset aspects are that unoptimized that it will crawl to death due to fillrate and drawcalls.