I’m trying to convert a legacy particle effect to Shuriken. The effect currently swirls particles inwards from a MeshEmitter using tangent velocity, negative normal velocity and tweaking emitter/animator settings with scripting to give it style.
I did some research and the answers I found implied that it couldn’t be done easily, or perhaps at all. My experiments were not encouraging. However many of the results I found were years old and implied that the problems were just a beta issue. I haven’t found any evidence of significant changes to Shuriken since (I’m currently on 4.5.5).
Is there currently a way to specify tangent velocity and negative normal velocities, or perhaps some other way to achieve the same effect? If not, should I just stick with legacy?
Thanks,
JT