Ok, so I’ve got an object in the scene that has ConvertToEntity → Convert and Inject Game Object.
I want to add some extra components to that converted entity without proxies. Is there a way to declare them?
As far as I understood proxies do not fit the concept, but how to add components without them?
Also, I’ve realised that it can be used a bootstrap per object, instead of writing one large script / creating ICustomBoostrap for those objects in the scene.