Convex Collider is separate from my mesh

Hi everyone,

My convex collider in mesh is somehow stands separately from my mesh.

Here how it looks программа для Web - скриншотов

What is the problem?

Thanks

Seems like your actual boat mesh renderer is on a separate object. Is that object’s Transform position the same as your mesh collider object’s?

I think i have managed to change it in Maya. Had to center it to the world and then center pivot. And now it looks great. Just wanted to know if it is possible to move mesh collider separately from the mesh.

As far as I know the only way to fix this is by parrnting the visual mesh to the psysics mesh. But it is better to just fix it properly in Maya by putting it in the right position.