Convex Mesh Collider Convex Hull as a mesh.

Is it possible to get the convex collider of a mesh collider back as a mesh? I need some convex hulls to try and setup occlusion culling, and it would be much easier to grab these from in engine rather than having to generate them myself.

Downcast the attached Collider to a MeshCollider and access it via the sharedMesh property

That looks perfect!
I probably should have looked deeper into that before posting. Thanks for that. I’ll be posting the system up once I get it up and running if it’s any good.