Process: Unity [2937]
Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
Identifier: com.unity3d.UnityEditor4.x
Version: Unity version 4.6.0b20 (4.6.0b20)
Code Type: X86 (Native)
Parent Process: launchd [136]
Responsible: Unity [2937]
User ID: 501
Date/Time: 2014-10-15 21:52:02.827 -0400
OS Version: Mac OS X 10.9.5 (13F34)
Report Version: 11
Anonymous UUID: A372FA8F-4202-4A1C-1796-C6EFBD0332B2
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000be5c89c0
VM Regions Near 0xbe5c89c0:
Stack 00000000b11e6000-00000000b13e7000 [ 2052K] rw-/rwx SM=COW
--> Stack 00000000bc000000-00000000bf800000 [ 56.0M] ---/rwx SM=NUL
Stack 00000000bf800000-00000000c0000000 [ 8192K] rw-/rwx SM=COW
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.unity3d.UnityEditor4.x 0x00090c68 ConvexMeshRuntime::ProjectHull(NPhaseContext&, float&, float&, IceMaths::Point const&, IceMaths::Matrix4x4 const&) const + 466
1 com.unity3d.UnityEditor4.x 0x00090a91 non-virtual thunk to ConvexMeshRuntime::ProjectHull(NPhaseContext&, float&, float&, IceMaths::Point const&, IceMaths::Matrix4x4 const&) const + 57
2 com.unity3d.UnityEditor4.x 0x00081e5d TestSepAxis(NPhaseContext&, IceMaths::Point const&, ConvexMeshInterface const&, ConvexMeshInterface const&, IceMaths::Matrix4x4 const&, IceMaths::Matrix4x4 const&, float*) + 61
3 com.unity3d.UnityEditor4.x 0x000835d0 contactHullHull(Shape const*, Shape const*, ConvexMeshInterface const*, ConvexMeshInterface const*, ClosestPolygonMap const*, ClosestPolygonMap const*, IceMaths::Matrix4x4 const&, IceMaths::Matrix4x4 const&, NPhaseContext&) + 508
4 com.unity3d.UnityEditor4.x 0x00083dcf triggerConvexConvex(Shape const*, Shape const*, TriggerCache&, NPhaseContext&) + 422
5 com.unity3d.UnityEditor4.x 0x00077e27 CollisionMap::findTriggerContacts(Shape const*, Shape const*, TriggerInteraction&, NPhaseContext&) const + 163
6 com.unity3d.UnityEditor4.x 0x000c3609 NPhaseCore::findTriggerContacts(TriggerInteraction*, NPhaseContext&) + 129
7 com.unity3d.UnityEditor4.x 0x000c4a2d NPhaseCore::narrowPhase() + 147
8 com.unity3d.UnityEditor4.x 0x000e3834 Scene::runSubstep() + 618
9 com.unity3d.UnityEditor4.x 0x000e45bb Scene::simulate(unsigned int, unsigned int) + 239
10 com.unity3d.UnityEditor4.x 0x001ccea1 NpScene::executeScene() + 309
11 com.unity3d.UnityEditor4.x 0x00bc55e6 PhysicsManager::FixedUpdate() + 294
12 com.unity3d.UnityEditor4.x 0x00bc357a PhysicsManager::InitializeClass()::PhysicsFixedUpdate::Forward() + 26
13 com.unity3d.UnityEditor4.x 0x00869037 PlayerLoop(bool, bool, IHookEvent*) + 1255
14 com.unity3d.UnityEditor4.x 0x0149ffc9 Application::UpdateScene(bool) + 457
15 com.unity3d.UnityEditor4.x 0x0149c599 Application::UpdateSceneIfNeeded() + 73
16 com.unity3d.UnityEditor4.x 0x0149b5d5 Application::TickTimer() + 2037
17 com.unity3d.UnityEditor4.x 0x0168aee8 -[EditorApplication TickTimer] + 24
18 com.apple.Foundation 0x9898aa2b __NSFireTimer + 117
Put this on the bug tracker if you want it paid any attention to.
Is that the bug reporter because i have submitted it a few times every one of them is still open
640297Game CrashedOpen10/16/2014 3:29 AM
639900CrashesOpen10/14/2014 6:39 PM
637650user submitted bugOpen10/6/2014 9:08 AM
634722user submitted bugOpen9/21/2014 6:07 AM
633283user submitted bugOpen9/14/2014 7:18 PM