Hello, I am working on a scene with a cookie being cast from a spotlight, and I need to retain some level of sharpness from it. I unwrapped the lightmaping UV’s in Maya for best usage of the UV space. I make sure that the models that are being hit by the cookie gets more “scale-in-lightmap” than other models. Everything seems okay, but after I bake the lightmap, the cookie gets blurred out. All the sharper lines are lost.
I know it’s not a resolution related problem, since I can open the .exr and see all the space available.
I tried generating a custom .XML file for the settings to access the filter types used, but gauss, which is supposed to be the sharpest, doesn’t help at all.
Is there a way to bake out a cookie from a spotlight without loosing sharp lines?